DH2650 Development blog

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Illustration of a bird flying.
  • Bug fixes and user testing

    Now we are just fixing bugs and try to get users to play our game. We have done one proper game testing session with a user and noted some issues. I also added a bullet sprite for the vision bullet using DALLE-3 by OpenAI. Looking close at it, you can see that it looks a…

    May 24, 2024
  • Hidden objects hint

    So we figured that the hidden objects was a bit too hidden, so I implemented a small hint with the unity particle system so the player can see where to use the vision mechanic.

    May 20, 2024
  • Last puzzle and wrapping up

    So I created a puzzle that became the end of the main level. It contains every mechanic the game has and the player needs to use those to complete the level. We have also added some art to the game. Now, we try to polish what we have to get ready for the demo, and…

    May 8, 2024
  • Beginning to make puzzles for the main level

    Now we have started making puzzles for the main level for our demo and I realized that it is hard to “just make puzzles”. You really need to think about what to do so it is interesting gameplay wise. Here is a puzzle that I just came up with while placing different components. I will…

    May 2, 2024
  • Tutorial level for the vision mechanic

    So I have created a tutorial level for the vision mechanic. The goal is for the player to learn how the mechanic works to pass a level. I used some assets that my teammates has made to make it easier. The level is kind of simple, but still gets the user to think about the…

    April 23, 2024
  • A tooltip and an interaction system

    So I got the task of making tooltips and some kind of interaction system. I have never done something so I initially thought that it would be hard, but it turned out to be pretty easy. For the tooltip, I created a text object that is only shown when the player enters the trigger of…

    April 11, 2024
  • Getting started: Movement and the vision mechanic

    I started of with the basic mechanics of our game and since we are making a platformer, we need some movement. I found a video on Youtube called “2D Player Movement In Unity” by Bendux and at this stage, I basically copied the code to get something working. Since we do not know how the…

    April 2, 2024
  • Brainstorming

    So now we have started working on a project and yesterday, we decided on our idea base6d on our brainstorming session. We have decided to work on a 2d puzzle platformer game and want to focus on our five senses. The first idea we had was that it was a newborn that experience the world…

    March 27, 2024

DH2650 Development blog

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